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Gmod play sounds with menu
Gmod play sounds with menu







gmod play sounds with menu
  1. #GMOD PLAY SOUNDS WITH MENU INSTALL#
  2. #GMOD PLAY SOUNDS WITH MENU MODS#
  3. #GMOD PLAY SOUNDS WITH MENU CODE#
  4. #GMOD PLAY SOUNDS WITH MENU DOWNLOAD#

* Commented out code that calls GetSoundDuration() * Removed several checks for Fake Clients. * Removed sm_sound_allow_bots to allow bots to trigger sounds.

gmod play sounds with menu

* Added sm_sound_allow_bots to allow bots to trigger sounds. * Added sm_sound_logging to turn logging of sounds played on and off. * Also added check to not call GetSoundDuration() for mp3 files. Unless the SDKVersion >= 30 (Version or Orangebox/TF2) * Fixed crash in Counter-Strike (Windows) by NOT calling GetSoundDuration() * Added check for Fake clients (bots) before Emitting Sounds * Added sm_sound_sentence to enable the above modification. * Added LAMDACORE's change to allow keyword to be embedded in a sentence. * Added LAMDACORE's change to increase memory to allow lots of sounds * Added logging of unnamed (join/exit) sounds. * Fixed message that limit was passed when unlimited * Added separate sm_sound_admin_warn convar. * Changed !soundlist to call Sound_Menu() instead of List_Sounds(). * Added more comprehensive error checking * Added Sound Duration setting in config file

gmod play sounds with menu

* Changed multiple sound to check the "file" key if "file1" is not found. * Added separate admin sound_limit and time_between_sounds convars. * Moved close of listfile from mapchange to Load_Sounds (if handle is valid) To reduce possibility of overlapping sounds. * Added globalLastSound which is set to duration of last sound played * Used SourceMod's MANPLAYERS instead of recreating another MAX_PLAYERS constant. * Fixed non-admins playing admin sounds by checking for generic admin bits. * Fixed join/exit sounds not playing by adding call to KvRewind() * Added sm_specific_join_exit (Join/Exit for specific STEAM IDs) * Added adminsounds menu to SourceMod's admin menu * Added adminsounds (Menu of admin-only sounds for admins to play) * Added soundmenu (Menu of sounds to play) * Fixed small memory leak from not closing handle at the end of each map * Added a cvar to control how long between each sound to wait and a message to the user

gmod play sounds with menu

* Clients using "!soundlist" in chat will get a list of triggers in their console change sound/misc/wazza.wav to misc/wazza.wav Note that the path for the file changed because of this.remove the sound/ from yourĬfg file.IE. * Uses EmitSountToClient instead of play (should allow multiple sounds to play at once)

#GMOD PLAY SOUNDS WITH MENU DOWNLOAD#

* Added join/exit and wazza sound files to the download * Fixed sound reset bug (thanks to lambdacore for pointing it out) * Removed "downloadtable extension" dependency LAMDACORE, Uberman, Woody, psychonic and edgecom.īerni for his Sound Info Library Extension Translators: Russian: Xiloid Changelog: Naris and FernFerret for adding so many nice features. Teame06 for his help with the string replace function. He used a few functions from his plugins as a learning tool. Thanks To: Hell Phoenix for his initial plugin.įerret for being an inspiration to Hell Phoenix. More infos on what is new or changed can be found here. This version now requires the Sound Info Library Extension (included in the. If you run a "pure" server make sure you add the folder contining your sounds to the whitelist.

#GMOD PLAY SOUNDS WITH MENU MODS#

Sounds go in your mods "sound" directory (such as sound/misc/filename.wav) Saysounds.cfg -> addons/sourcemod/configs Installation: *.smx -> addons/sourcemod/plugins

#GMOD PLAY SOUNDS WITH MENU INSTALL#

So if the extension won't load either install the Visual C++ Redistributable Package or use the previous version of the extension which doesn't have that dependency. The latest Windows version of the Sound Library extension requires the Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) to be installed on the server.









Gmod play sounds with menu